Lifeless Island 2’s zombie fights rapidly put on out their welcome—and its brief, linear story has little else to supply

A zombie being kicked through a glass wall in Dead Island 2.

After 12 years of growth, throughout 4 totally different studios, Lifeless Island 2 is lastly a playable videogame, with launch deliberate for April 21 this 12 months. After such a troubled journey it is spectacular that its closing custodians Dambuster Studios have pulled collectively something in any respect—however after an intensive hands-on with the primary third of the sport, I am sadly left feeling that the ultimate result’s a skinny and uninteresting expertise.

The sport sticks near the system of the unique. You play a hardy survivor in the midst of a zombie apocalypse—this time in sunny LA, relatively than a tropical island—and should battle your manner by way of the hordes, primarily through the artwork of first-person melee fight with quite a lot of improbably jury-rigged weapons. It is totally playable in co-op, although in my singleplayer-only preview I did not really feel I used to be at an obstacle by myself, so solo gamers may be comfy. 

(Picture credit score: Dambuster Studios)

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I believe what is going to shock lots of people is that Lifeless Island 2 isn’t an open world, it is a linear journey. Although you do journey backwards and forwards by way of LA, the sport’s model of town is mainly a hall of zones separated by loading screens, filled with roads and lanes that make the world look greater however are literally blocked off. And it does not appear notably lengthy—that first third took about 5 hours, which suggests a full playthrough can be about 15 hours, possibly 20 with sidequests. 

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